This was an experiment to see what one of my characters would look like at double resolution. I often display my games at double size anyway. The interesting thing about this is when you double the width and double the height you get a picture with 4x as much detail... which also requires 4x as much work to create. It's not likey that I'll ever get around to re-drawing all of my characters like this. I think the low-res version has a certain appeal anyway. Exaggerated proportions generally lend themselves to sexual games, and tiny sprites are naturally exaggerated because they have to selectively focus on only a few details, so those proportions don't look out-of-place like they would with larger images.