started project:		9:15 PM  6/25/09
3:00 AM:		Map, walking, jumping, map collision, sprite poses

6/26/09
Completely reprogrammed Peach to use a finite state machine

6/27/09
Added Amy Rose

6/29/09
Add Goomba & Enemy interactions
  (attack code)


7/02/09
Completely revised attack code  (created a standard approach)

7/5/09
Acquired Metroid sprites

7/6/09
Added Spiny

7/7/09
Programmed a lot of Samus

7/8/09
Acquired metroid sound FX
Added moving ledges
Added Speed Booster
Improved collision for large characters & high velocities

7/9/09
Made ledges affect all sprites
Added changable controls
Added shooting

7/10/09
Added aiming
Added mid-air morphing ball
Added bombs

7/13/09
Added Bricks
Added Prize Blocks  (partial functionality)

7/15/09
Re-programmed Samus to handle high-speed collisions perfectly

7/16/09
Re-programmed bricks & prize boxes (they're now reliable and less processor-intensive)

7/17/09
Added shotBlock, bombBlock, speedBlock

7/18/19
Combined map & block collision to improve speed

7/21/09
Tried to add slopes, but they didn't completely work

7/22/09
Added slopes

7/23/09
Added note block
Added spring boards

7/24/09
Added pipes

7/25/09
Created HUD's

7/30/09
Added coins

7/31/09
Add prizeBlock item emerging

8/8/09
Altered sprite system to reduce flicker

8/10/09
Added pausing

8/13/09
Selected remix tunes

8/14/09
Learned that remixes make the game feel LESS authentic.
Added a basic title screen.

8/17/09
Added map screen
- level panels
- level joints

8/18/09
map decorations
improved pause screen  (clickable options)

8/19/09
Added Fancy logo to title screen

8/21/09
player damage
player death
mushroom  (hp)
energy ball  (hp)

8/22/09
Character select

8/23/09
Credits

8/24/09
Mario goal
Player remote-control
Pits
New level
10-coin

8/30/09
Added space around all sprites  (prevents pixels from appearing at edges)