Game Editor: Level data structure | ||||||
Level structure (data)
(level)
name
(map)
[sprites]
(0)
type = "goomba"
name = "sprite_1634" (data)
(position)
x = 160
y = 120 [flags]
0 = ' myFlag=true '
1 = ' myNum>4 ' 2 = ' myObj.myFlag2="text" ' (editSprite)
|
||||||
Last updated: February 17, 2010 |