Turning the game editor into an
RPG maker only required creating two sprites.
The "player" and the "rpgSprite".
The "player" sprite only exists in the game engine. It can walk around,
and talk to stuff. (by calling the
talk() function within movieClips that are in front of it.) |
The "rpgSprite" can run scripts and look like anything. It's just like an "event" in RPG Maker 2000, and it's probably one of the most complicated sprites imaginable. Creating the sprite in the game engine only took a few days, but creating the editor for it took a full month! |