# I finally have a 1-week vacation! Maybe I can finally get some projects done. I don't want to spend the whole time just playing games.
# HotRed's pixel hentai discord hasn't had enough artists actually making art. Maybe I can change that. I showed them my old sprite tutorials awhile back, but now that I have some time I should actually contribute something.
# How about a Sally Acorn RPG sprite. I kind of want to go all-out on the walk cycle. We're talking Chrono Trigger quality. Maybe 4 or 6 animation frames. But still SNES sized so it will work with all my other sprites.
# Let's figure out her proportions. I'm a big fan of Chrono Trigger. Sally should look sleek, tall, and womanly. Let's go for a slightly smaller head to show off more of her body and legs. Especially the legs. I'll make the sprite a little taller so her legs can be longer.
# Now that I know where everything is, let's try going all-out on details just to see how good this sprite can look at this size. How far can I push things?
# Those shoulders are bugging me. Let's slope them more to look more feminine. Her hair also needs to be bigger. It's her defining feature after all.
# Hmm... the boobs aren't quite right. They need to be perkier. Something more like... this.
# The hair still doesn't look big enough. I know, let's make the whole sprite taller to make more room for it!
# Now let's simplify the colors while I figure out the pose and walk animation.
# Let's have her hug her boobs in a sexy way while she walks, and to show her personality I'll make her look lost in thought.
# When planning out an animation, I find it easier to use large dots to figure out where the hands are feet are during the movements.
# I'm just gonna copy marle's feet positions for this. The way her feet and legs overlap already has a feminine look to it. Also front walk-cycles are tricky so why reinvent the wheel?
# Now that I've got the feet more-or-less placed, let's move those hips. Mmm... it's like some kind of sexy Atari sprite.
# Of course, turning the hips like that would make the body twist too. I REALLY like what this is doing to her chest.
# I'll add a little shading to figure out the shape of her feet better and show her "step" motion.
# Let's figure out where her knees go.
# And outline the feet to see how they overlap and define their shape more.
# Time to figure out the legs.
# Yup... those legs sure are overlapping. Really really... overlapping. Maybe too much? She walks like a Looney Toon. It's too exaggerated and cartoony.
# Let's dial it back a bit. Make the front foot overlap slightly less. Much better.
# What if I give the boobs some lingering velocity? Ooh! ... VERY NICE!!
# But... it almost looks like the boobs are moving too early. What if I delay their animation 1 frame? Ooh... that's interesting. Kind of like a determined jogging.
# I prefer the smooth swaying motion more for this particular walk. Maybe if I slow it down it'll look right.
# There's also a weird optical illusion going on here. The breasts have the same animation frames but they only look smooth when the body's up-and-down motion interrupts. It adds extra motion while they're holding still.
# Hmm... looking back at the previous drawing steps I kind of like the old eyes more. The feminine slant and high lashes look more like Sally.
# Then again, that expression might look too intense for someone lost in thought. She should look calm for this particular pose.
# Let's add the shading. I'll start with the easy part. Aside from shifting left and right, the shape of the boobs hasn't changed, so I can just copy the shading I had before.
# Wait a minute. If she's moving up and down, shouldn't the hair be moving?
# Okay, now it won't STOP moving! I guess I should tone it down a bit.
# That works. The hair just needs to acknowledge that movement happened. No need to fly all over the place.
# Now for the legs. Gotta darken things as they move back and tilt down. Also need to make the arm cast a shadow over the legs. And finally I just have to add that one pixel to highlight the kneecaps... at least when I can. When the legs recede the shading takes priority.
# Something about the boobs is bothering me. Next to everything else, that flat color joining them makes it look like I forgot to add shading there.
# This does look better, but... I was kind of trying to avoid completely separating them into two circles.
# When she's standing normally the breasts are their own surface with shading under them, which separates them from the body below. Maybe this is just a matter of circumstance.
# I guess I'll compromise. I'll put shading between them when the thumb rest between them and join them when they're off to the side doing their own thing.
# The solid white eyes look unshaded and a little too alert.
# Yeah, that makes her look more wistful and lost in thought.
# I think I'll call this done. "Elegance" is when there's nothing left to take away. "Art" is when you run out of room to add any more gratuitous shading.
# ... Except for that finger. It kind of looks like a thumbs-up.
# What if the finger was tapping? Well... not constantly. That would look like a finger-waggle, so... I'll try a slow occassional tap.
# Yeah... that works.
# Ugly art? Nah man. It's like... totally a process.
# Ugly art is just art in-progress.